|Bobobo-bo Bo-bobo: Nosehair Technique - Explosive Hanage Shinken|
|(ボボボーボ・ボーボボ 爆烈８７．５ 爆裂鼻毛真拳, Bobobo-bo Bo-bobo Ougi 87.5 Bakuretsu Hanage Shinken)|
|Release Date:||December 19, 2002 (JP)|
|Game modes:||Single player|
|Platform:||Game Boy Advance|
The plot of the game is mainly a near one-to-one retelling of the events in the original manga, up to the Gunkan and Pomade Ring arc. However, there are side-quests that expand the game's overall campaign. Hair Hunter blocks that were only so much as mentioned in the original manga are now optional locations to explore and defeat.
The most notable addition to the story is the post-game plot involving the Flower Demon King: Hisae, who is the leader of the group responsible for the death of Gunkan's friend, Flowerman. After being attacked by one of the Flower Demon King's subordinates, they find out that they need to return to Jerry Town and speak to a strange-looking bird who can take them to the castle.
Once they speak to the bird, the rebels are suddenly warped to the mysterious castle where they are greeted by a voice that keeps addressing them all as "Tanaka"...
The game is very linear and has the player go from area to area battling foes and picking up new words and allies to aid them along the way. Once a location has been fully explored and completed, there is little reason to return.
There are two game modes, a standard RPG-style story mode and Hajike Versus mode, a 1v1 multiplayer match. The story mode has players explore environments and face off with monsters in traditional turn-based battles. Hajike Versus mode has two players face off with their characters.
The game has a basic RPG battle system. At the top of the screen, the icons of the player's party appear and are both accompanied by a bar labeled Hajike Points (this game's version of HP). At the bottom of the screen, there are three menu options: Items, Hanage Shinken (Attack), and Flee. The biggest difference with how this game plays compared to typical RPGs is that players attack with words, which make attack names and joke phrases. To use these, words are selected from a fast-paced slots-like system called the Word Reel. Starting words on the reel are in white text, the next part of an ongoing joke phrase is in flashing yellow text, and complete phrases are in flashing red text. The player must carefully time their button presses in order to string along combos of words to complete an attack. The same slot-machine style gameplay is also applied to the Hajike Versus mode.
- Hajike/HP (体力):
- Tsukkomi (ツッコミ)/Offensive Power (攻撃力):
- Boke (ボケ)/Defense Power (防御力):
- Dash (ダッシュ)/Speed (すばやさ):
- Technique (奥義):
(状態異常はこれだ, Jōtai ijō wa koreda):
- Poison (毒, Doku): You will slowly lose health after each turn. This effect continues even after battle, until healed.
- Excitement (感動, Kandō): While excited, you won't be able to move for a while.
- Sleep (眠り, Nemuri): While asleep, you won't be able to move. However, you can recover some health if attacked.
- Over-Excess (ハシャぎすぎ, Hashagisugi): Causes you to attack both enemies and allies.
- Nervous (ノリわる, Noriwaru): Makes it hard to do effective damage.
- Danger (ヤバイ, Yabai): Appears when only 20% of your overall health remains.
Although the game does allow the player to choose one available ally to accompany them in battle as well as increase their stats, the player cannot control what their ally does in battle. After the player chooses an action, the ally will automatically preform their action afterward. Allies will always attack the first enemy in a line of enemies. Allies also effect the player's selection of jokes with ally-specific jokes appearing on the wheel in flashing green text. Getting all five parts of the joke completed will initiate a special, character-specific attack.
Defeating enemies - and occasionally checking things like pots and boxes in the over world - gives the player mame (マメ), or beans, that they can use to buy things from shops as well as strengthen their characters. They are both the game's form of currency and experience points, and managing them well is important.
There are four types of beans:
- Normal Beans: The most common form of beans and the only type of beans that can be used as both currency and EXP. If you use them for EXP, they will raise all stats of a single character by one per 100 beans. If the players loses a battle, their normal bean count will be halved when they start again (i.e. if you started a battle with 1000 normal beans and lost, you'd now only have 500).
- Silver Beans: More rare than normal beans. They will raise a single stat of a character by 5 points if one is used.
- Gold Beans: More rare than silver beans. They raise a single stat of a character by 10 points if one is used.
- Mystery Beans: The rarest type of bean. They raise a single stat of a character by a random amount if one is used.
Various items can also be bought and found throughout the game: some that heal Hajike Points, some that strengthen attack or defense, some that automatically damage enemies, and some that solely do unusual or useless things.
List of items:
|Recovery||Ally||10 Mame||Recovers 20 HP of one person.|
|Recovery||Ally||100 Mame||Recovers 80 HP of one person.|
|03||Ochazuke Alien's Ochazuke|
|Recovery||Ally||200 Mame||Recovers 200 HP of one person.|
|Recovery||Ally||300 Mame||Recovers 500 HP of one person.|
|Recovery||Ally||700 Mame||Recovers all HP of one person.|
|Recovery||Ally||300 Mame||Recovers 50 HP of both allies.|
|Recovery||Ally||500 Mame||Recovers 300 HP of both allies.|
|Recovery||Ally||1000 Mame||Recovers all HP of both allies.|
|09||ファイト一発||Recovery||Ally||50 Mame||Heals one person from poison.|
|10||Nattou (Mr. Mamazawa)|
|Recovery||Ally||50 Mame||Heals one person from excitement.|
|Recovery||Ally||50 Mame||Heals one person from sleep.|
|Recovery||Ally||50 Mame||Heals one person from nervousness.|
|Recovery||Ally||50 Mame||Heals one person from over-excess.|
|14||スーパープツハイターZ||Recovery||Ally||300 Mame||Fully heals one person.|
|15||Don Patch Card|
|Ability Up||Ally||500 Mame||Attack up (Only good for one battle).|
|Ability Up||Ally||500 Mame||Defense up (Only good for one battle).|
|Character-Only||Ally||300 Mame||Bo-bobo's exclusive item. Offense and defense increase by 1.5x only once after use on the next turn.|
|18||Aomori's Oranges Cardboard|
|Character-Only||Ally||800 Mame||Bo-bobo's exclusive item. Doubles offense only once after use on the next turn.|
|Character-Only||Ally||300 Mame||Bo-bobo's exclusive item.|
|20||Don Patch Sword|
|Character-Only||Ally||500 Mame||Don Patch's exclusive item. Offense and defense increase by 1.5x only once after the item is used on the next turn.|
|Character-Only||Ally||500 Mame||Don Patch's exclusive item. Doubles offense only once after use on the next turn, but causes poison.|
|Character-Only||Ally||400 Mame||Don Patch's exclusive item. Although he can transform into Patchimi, it has no purpose.|
|Character-Only||Ally||500 Mame||Heppokomaru's exclusive item. Doubles offense only once after use on the next turn, but causes over-excess.|
|Character-Only||Ally||500 Mame||Heppokomaru's exclusive item. Doubles offense only once after use on the next turn, but HP is halved.|
|Character-Only||Ally||700 Mame||Heppokomaru's exclusive item. Causes excitement after use.|
|Character-Only||Ally||800 Mame||Softon's exclusive item. Offense and defense increase by 1.5x only once after the item is used on the next turn.|
|27||Beauty Disguise Set|
|Character-Only||Ally||700 Mame||Softon's exclusive item. Recovers 10% of maximum HP on the next turn.|
|Character-Only||Ally||600 Mame||Softon's exclusive item. Doubles defense after use on the next turn, and recovers 10% of maximum HP.|
|29||Demon Sword Radish Blade|
|Character-Only||Ally||900 Mame||Tennosuke's exclusive item. Offense and defense increase by 1.5x only once after use on the next turn.|
|Character-Only||Ally||700 Mame||Tennosuke's exclusive item. Recovers 10% of maximum HP on the next turn.|
|Character-Only||Ally||500 Mame||Tennosuke's exclusive item. Causes poison after use.|
|Character-Only||Ally||700 Mame||Beauty's exclusive item. Doubles offense only once after use on the next turn.|
|Character-Only||Ally||500 Mame||Beauty's exclusive item. Recovers HP by 1 after use on the next turn.|
|Character-Only||Ally||300 Mame||Beauty's exclusive item. Causes nervousness after use.|
|35||Dancing Bear Troop|
|Attack||Enemy||500 Mame||Causes about 100 damage to enemies (with varying damage).|
|36||Don Patch Hammer|
|Attack||Enemy||600 Mame||Causes about 150 damage to enemies (with varying damage).|
|Attack||Enemy||1000 Mame||Causes about 200 damage to enemies (with varying damage).|
|Attack||Enemy||200 Mame||Causes about 100 damage to enemies (with varying damage), but you also suffer damage.|
|Attack||Enemy||1300 Mame||Causes about 200 damage to enemies (with varying damage).|
|Attack||Enemy||700 Mame||Causes about 100 damage to enemies (with varying damage).|
There are also two mini-games that can be found in the game: Purukogi and Hell's Gate. These mini-games simply serve as a bit of fun away from the main game and nothing more.
Bosses and Mini-BossesEdit
|Homodesu||40||32||100||35||17, 100||Roguru Village|
|Hagen||25||28||45||20||220, 200||G-Block 2nd Floor|
|Killalino||25||58||60||35||50, 200||Basabasa Forest|
|Three Dynamite Brothers||55||34||65||16||150, 300||Hajike Village|
|Don Patch||50||44||75||55||100, 300||Hajike Village|
|Maitel||60||60||210||150||256, 500||H-Block 3rd Floor|
|Kodebun||130||60||220||135||128, 300||Ribano Forest|
|Ochazuke Alien||120||83||280||155||216, 155||Lake Lakeside|
|Gechappi||100||82||280||230||100, 300||Around De Mode City|
|Tesuikatsu||140||91||300||160||142, 300||C-Block 1st Floor|
|Shop Manager||150||91||350||165||154, 500||C-Block 2nd Floor|
|Usa-chan the Rabbit||120||99||450||165||136, 500||C-Block 3rd Floor|
|Softon||175||115||430||450||184, 500||C-Block 4th Floor|
|Geha the Gale||165||110||350||500||349||C-Block 5th Floor|
|Wall Man||160||104||400||275||300, 700||C-Block 5th Floor|
|Puppetman||170||112||450||325||234, 500||Lost Forest|
|Old Woman (Master)||140||90||375||50||800, 500||Nosehair Dojo|
|Ferris Wheel||150||108||580||325||192, 500||A-Block|
|Hakechatsu Teruno||40||32||100||35||59, 500||A-Block|
|Tokoro Tennosuke||210||105||400||375||1st Time: 300, 300|
2nd Time: 200
3rd Time: 200, 500
|Karasu||295||118||550||325||200, 300||Ever Town (Interview Site)|
|Doll Man||550||110||600||400||200, 500||Ever Town (Interview Site)|
|Tsulun||330||150||600||500||642||B-Block Basement Floor|
|Serviceman||770||136||550||450||907||Pomade Ring 2nd Floor|
|Fundoshitaro||750||144||550||350||1000||Pomade Ring 3rd Floor|
|Calendar||750||120||750||350||1000||Pomade Ring 3rd Floor|
|Tough-Looking Guy||1000||176||200||25||1000||Pomade Ring 3rd Floor|
|Gum||300||128||700||700||1000||Pomade Ring 3rd Floor|
|Death Mask||950||170||400||360||1108||World of Babylon|
|Gunkan||2000||350||500||650||3108, 3000||Puppuu City|
Post-Game Bosses and Mini-BossesEdit
|Flower Demon King's Minion||?||?||?||?||?||Pupuu City|
|Aristocrat Pig||1500||915||565||540||2000, 1000||Flower Demon King's Castle 8th Floor|
|Hero Lv36||1600||1075||675||645||1500, 1500||Flower Demon King's Castle 16th Floor|
|Demon King Mekisokudasu||2200||1050||625||600||1700, 2000||Flower Demon King's Castle 24th Floor|
|Nice Guy||3000||1188||788||753||4000||Flower Demon King's Castle 32nd Floor|
|Miaasadaharu||1500||1129||130||110||2000, 3000||Flower Demon King's Castle 32nd Floor|
|Hisae||777||854||777||777||10||Flower Demon King's Castle 40th Floor|
|Roberto||4500||1050||800||860||5000, 3000||Flower Demon King's Castle 40th Floor|
- King Nosehair
- Old Man
- Hiroshi Suzuki
- Floral Inoue
- List of minor video game-exclusive enemies in Bobobo-bo Bo-bobo
Super Hajike Attack with Entire Party Participation!!Edit
- The number 87.5 is pronounced as "hanage" in Japanese. This is a pun on the pronunciation of the Japanese word for nosehair (鼻毛, hanage).
- This game predates the anime by about a year, so some of the character's color pallets are a little different and most are based off of the official artwork at the time (most notably Softon).
- It is possible to finish the game at less that 100% completion, as completion is based on not only story progress, but also the amount of words acquired and the rank of the player's characters. Many words are entirely optional as well as a few of the locations, and rank all comes down to the amount of beans the player spends on increasing their party's stats.